For instance, one character can summon a small ice wall that melts after a few turns. The second battle (of the route I chose, anyway) introduces even more variety to your tactical options by adding new characteristics to the battlefield itself. Funneling enemy troops into the teeth of your attack is a potent strategy for overcoming the enemies’ superior numbers and protecting your weaker units, and I look forward to exploring this more fully in the full game. It introduces a few cool ideas for controlling the conditions of the battlefield, such as the ability to summon barriers to allow players to control the movement of enemy units to a degree. ![]() The basics of moving units and attacking are the same as most any strategy RPG you care to name. ![]() ![]() The combat mechanics are fairly standard for the first of the game’s two scenarios.
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